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Old Mar 13, 2010, 04:54 AM // 04:54   #21
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Looks interesting. Probably won't see it in GW1, but would certainly be good in -2.

I'd probably be inclined to put limits on what can be spawned, however - at the very least, you should have to kill a particular boss before it can be spawned in sandbox. Some things should be experienced the first time the old-fashioned way.

Anything you might be expected to face in PvP, on the other hand, should be spawnable.
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Old Mar 13, 2010, 06:47 AM // 06:47   #22
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this would make it even easier for farmers to hone their builds than it already is so not signed
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Old Mar 13, 2010, 07:06 AM // 07:06   #23
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Quote:
Originally Posted by Adine Kara View Post
this would make it even easier for farmers to hone their builds than it already is so not signed
as if there's anything wrong with farmers.
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Old Mar 13, 2010, 07:38 AM // 07:38   #24
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oh silly me your right theres nothing wrong with destroying game economies .
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Old Mar 13, 2010, 07:40 AM // 07:40   #25
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Oh silly me, pixel money should actually be extremely valuable, and god forbid someone wants to farm mats for their armor, oh what a travesty.

Last edited by Del; Mar 13, 2010 at 07:58 AM // 07:58..
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Old Mar 13, 2010, 02:31 PM // 14:31   #26
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yeah. i have mentioned stuff like this before, but not in such a detailed manner. i 100% agree... wait.. .wasn;t there a mention of sandbox in Martin's recent interview... let me see...

/signed
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Old Mar 13, 2010, 03:35 PM // 15:35   #27
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As long as this cannot impact the economy of the real game (it's a separate world with no way to transfer items out from it) then I'm all for it. As long as it's separated it doesn't need any limitations, it can be full of imba, extreme farming, easy spawning of hundreds of phat lewt droppers. It should be all for fun and testing, for testing builds and for seeing a character in different outfits and weapons, total freestyle fun. Then /signed.
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